Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): acid splash, poison spray, mage hand, prestidigitation
1st level (4 slots): detect magic, grease, unseen servant, floating disk
2nd level (3 slots): web, gust of wind
3rd level (3 slots): counterspell, sleet storm, phantom steed
4th level (3 slots): conjure minor elementals, dimension door
5th level (1 slot): teleportation circle
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated.
Arcanists of Conjuration are experts in summoning magic. Their skills extend to many utility focused spells with light offenses as they draw energy from the elemental planes.
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