Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): mending, light, message, prestidigitation
1st level (4 slots): feather fall, mage armor, jump, expeditious retreat
2nd level (3 slots): knock, darkvision
3rd level (3 slots): haste, slow, fly
4th level (3 slots): control water, fabricate
5th level (1 slot): telekinesis
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated.
Arcanists of Transmutation are experts in alteration magic. Highly utility casters, they often find employ as civil servants in major cities where their skills are useful for infrastructure and construction.
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