Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): mending, light, message, prestidigitation

1st level (4 slots): feather fall, mage armor, jump, expeditious retreat

2nd level (3 slots): knock, darkvision

3rd level (3 slots): haste, slow, fly

4th level (3 slots): control water, fabricate

5th level (1 slot): telekinesis

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated. 

Arcanists of Transmutation are experts in alteration magic. Highly utility casters, they often find employ as civil servants in major cities where their skills are useful for infrastructure and construction. 

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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