Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
Cantrips (at will): message, light, mage hand, mending
1st level (4 slots): detect magic, mage armor, magic missile, identify
2nd level (3 slots): detect thoughts, see invisibility, locate object
3rd level (3 slots): counterspell, clairvoyance, tongues
4th level (3 slots): arcane eye, locate creature
5th level (1 slot): scrying
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Description
Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated.
Arcanists of Divination are experts in prediction and augury. They are typically employed as council to the Order and the Crown.
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