Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, dancing lights, ray of frost

1st level (4 slots): burning hands, mage armor, thunderwave, shield

2nd level (3 slots): scorching ray, shatter

3rd level (3 slots): counterspell, fireball, lightning bolt

4th level (3 slots): fire shield, ice storm

5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

Arcanists are licensed wizards trained by one of the three arcane colleges found throughout Everfear, located in Harrow, Siag, and Fallraven. These wizards are held to strict standards of licensing and guidelines for the practice of magic. Spells and the usage of arcane items are heavily regulated and the use of magic outside these guidelines swiftly results in the suspension of their license, prohibiting them from any legal use of magic until reinstated. 

Arcanists of Evocationtion are experts in creation magic and specifically deployed as battle mages and stationed defenses. They are typically employed by the crown or as Sentries in the colleges alongside The Order.

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

Comments

Posts Quoted:
Reply
Clear All Quotes