Medium Construct, Any Alignment
Armor Class 18 (natural armor)
Hit Points 60 (6d12 + 64)
Speed 15 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
5 (-3)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +7, CON +6
Skills Perception +6
Damage Vulnerabilities Lightning, Psychic, Radiant
Damage Resistances Acid
Damage Immunities Cold, Poison
Senses Blindsight 20 ft., Darkvision 120 ft., Passive Perception 18
Languages Common Any Language(s) they knew in life, but can not speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shutdown. If targeted by dispel magic, the dreadnought must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.

System Overload. If the Dreadnought takes lighting damage it must succeed a DC 15 Constitution saving throw or take disadvantage on its next attack if it rolled a 10-14 if it rolled under a 9-1 it does not know friend from foe and attacks the 3 nearest creature(s) on its next turn  

Unusual Nature. The dreadnought doesn’t require air, food, drink, or sleep.

Actions

Multiattack. The dreadnought can make one Power Claw attacks, and two Arrow autocannon attacks.

Power Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) force damage.

Arrow autocannon. Ranged weapon attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

 

Reactions

Anti-missile defense: Whenever hit by a non-magical ranged attack, the Dreadnought can use its air-defense system to target the incoming missile if it is small or smaller size. When it does so it reduces the damage by 1d10+3

Description

Clockwork dreadnoughts are made to house the body of a dying warrior so they may continue to serve even in death. Through the process of turning a warrior into one of these abominations they forget who they were in life and serve without question. The mind maybe somewhere inside

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2022 8:01:16 PM
12
2
--
Coming Soon
8/26/2022 8:10:44 PM
8
1
--
Coming Soon
MadConMan

Comments

Posts Quoted:
Reply
Clear All Quotes