Spellcasting. The Chrizont is a 11-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 21, +9 to hit with spell attacks). The Chrizont has following druid spells prepared:
Cantrips (at will): thorn whip, shape water, mold earth, guidance
1st level (7 slots): Goodberry, Cure Wounds, Create and destroy Water, Detect poison and disease 2nd level (7 slots): Moonbeam 3rd level (7 slots): Sleet Storm, Call Lightning, Conjure Animals 4th level (5 slots): Control Water 5th level (3 slots): Greater Restoration, Mass Cure Wounds
Civilization holder: A village rests on its back and there for will aid it in combat.
Magical Resistance: advantage on saves against spells
Nature's Blessings: the Chrizont Heals 40 HP at the end of its turn
Oracle: can speak to Anything
Forest's Scream (recharge 5-6) all Creatures the Chrizont wants to hurt in a 120ft radius must make a DC 21 CON save or take 7d12+ 18 Force Damage
Stomp: anything in a 30ft radius the Chrizont wants to hurt takes 6d6 Bludgeoning Damage if The Chrizont Hits (+11 to hit)
Rallying Roar: The Chrizont Roars, the towns folk take this as a command to fire, Anything in a 40ft radius must make a DC 22 DEX save or take 5d6 Piercing Damage
Points (2)
Agonizing Screech (2): use Forest's Scream
Slam (2): use Stomp
Description
Humongous Titanosaurus With a Chunk of earth on its back which Holds a Civilization
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