Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Deception +4, Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dark Devotion. TheThe occultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The occultist is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The occultist has the following wizard spells prepared:

Cantrips (at will): light, chill touch, thaumaturgy

1st level (4 slots): false life, inflict wounds, disguise self

2nd level (3 slots): ray of enfeeblement, mirror image

Actions

Multiattack. The occultist makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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