Medium Humanoid (Any Race), Any Alignment
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills Deception +2, Persuasion +4
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The bartd has following bard spells prepared:

Cantrips (at will): dancing lights, mage hand, prestidigitation

1st level (2 slots): disguise self, distort value, hideous laughter, heroism

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4+2) piercing damage.

Bonus Actions

Bardic Inspiration (2/day). The bard  inspires others through stirring words or music. On a bonus action they choose one creature other than themselves within 60 feet can hear them. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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