Medium Humanoid, Any Alignment
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
9 (-1)
CON
12 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +2, WIS +3
Skills Arcana +5, Survival +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Wild Magic Surge. Once per turn, after casting a sorcerer spell of 1st level or higher, roll a D20. On a 1, roll on the Wild Magic Surge table to create a magical effect. If that effect is a spell and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

Spellcasting. The sorcerer is a 4th-level spellcaster that uses Charisma as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The sorcerer knows the following spells from the sorcerer’s spell list:

Cantrips (at will): dancing lights, mage hand, shocking grasp

1st Level (4 slots): color spray, magic missile

2nd Level (3 slots): enlarge/reduce, shatter

Actions

Light Hammer. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 +2) bludgeoning damage.

Monster Tags: NPC

Goblin_Forge

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