Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws DEX +5, CHA +6
Skills Deception +7, Persuasion +7
Senses Darkvision The Warlock can see normally in darkness, both magical and nonmagical, to a distance of 120 feet., Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aura of Flames. The warlock emits an aura of burning energy whenever in combat. Any creature that starts its turn within 5 ft. of the Warlock takes 2 (1d4) fire damage. 

Dark One’s Blessing. When the warlock reduces a hostile creature to 0 hit points, it gains 8 temporary hit points.

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following warlock spells prepared:

Cantrips (at will): fire bolt, eldritch blast, mage hand, prestidigitation

1st-5th level (2 5th level slots): hellish rebuke, burning hands, scorching ray, darkness, counterspell, fireball, stinking cloud, fire shield, wall of fireflame strike

Actions

Whip. Melee or Ranged Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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