Medium Humanoid (Elf), Neutral
Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
11 (+0)
Skills Perception +2, Stealth +4
Senses Darkvision 120 ft., Passive Perception 12
Languages Elvish, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. The fey has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Innate Spellcasting. The fey spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: color spray, faerie fire

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage or 5 (1d8+1) bludgeoning damage if held with two hands.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be charmed for 1 minute. The charmed condition ends if the fey or any of their allied creatures does damage to the target.

Monster Tags: elf

Habitat: Underdark

Goblin_Forge

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