Medium Humanoid (Any Race), Chaotic Evil
Armor Class 10
Hit Points 90 (10d8 + 50)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
17 (+3)
CHA
6 (-2)
Saving Throws CON +9, WIS +7
Skills Medicine +4, Perception +15, Religion +2
Damage Resistances Necrotic
Condition Immunities Blinded, Deafened
Senses Blindsight, Passive Perception 12
Languages Any one language (usually Common)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Blind Senses.  The Chosen of Vecna give up their mortal means of perception in favor of the 'blessed vision of the whispered one'.   As a result, they have blindsight 60'.  They have keen hearing, and cannot be blinded or deafened.  

Spellcasting. The Chosen of Vecna is a 10 th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The Chosen has following cleric spells prepared:

Cantrips (at will): light, chill touch

1st level (4 slots): bane, inflict wounds, false life, ray of sickness

2nd level (3 slots): blindness/deafness, hold person, ray of enfeeblement

3rd level (3 slots): raise dead, bestow curse, vampiric touch

4th level (3 slots): banishment, blight, locate creature 

5th level (2 slots): contagion, flame strike

Actions

Handaxe. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 5) slashing damage.

Chill Touch. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 7 (4d8 ) necrotic damage.

Embrace of Unlife. CON DC 17, range 120 ft., one target. (8d8 ) necrotic damage.  As an immediate free action, when a Chosen of Vecna hits an opponent with an attack within range, the target must make a DC 17 CON save or take 8d8 25 necrotic damage

 

 

Description

The Chosen of Vecna has pledged their existence to destroying the enemies of Vecna, and paving the way to allow the Whispered One to enter this plane and bring an end to the lie of life.  In return, Vecna has granted them powerful curses  to bestow upon their enemies.

The Chosen of Vecna differ from Cultists and Acolytes in that they have been directly granted spellcasting power by the whispered one.  Such power always comes at a price and the Chosen of Vecna show visible signs of the trade: Their mouths and eyes are often sewn shut, and 'inessential pieces' removed from their form.

Monster Tags: NPC

Habitat: Urban

Tecthulhu

Comments

Posts Quoted:
Reply
Clear All Quotes