Armor Class
20
Natural armour
Hit Points
675
(32d20 + 7)
Speed
120 ft.
STR
30
(+10)
DEX
23
(+6)
CON
30
(+10)
INT
21
(+5)
WIS
18
(+4)
CHA
9
(-1)
Saving Throws
STR +18, CON +18
Damage Vulnerabilities
Thunder
Damage Immunities
Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Petrified, Prone
Senses
Passive Perception 15
Languages
Primordial
Challenge
25 (75,000 XP)
Proficiency Bonus
+8
Traits
Flame shell. Any creature in a 100ft range will be burned (15d12) for ever turn that spend in the area of effect unless they have any sort of fire immunity.
Rage. When A'lkar drops to 300HP it enters "Rage mode" when in rage mode he has immunity to all non-magic attacks and deals and extra 3dice of damage.
Actions
Multiattack. A'lkar can attack twice per turn with its Giant Axe
Giant Axe. +12 60ft 1 target (10d12) Bludgeoning damage
Fire bolt. DC18 (Half damage) 100ft line (8d10) Fire damage
Legendary Actions
Fireball. (Twice per day) Cast fireball
Description
Big red bull demon.
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