Medium Humanoid, Any Lawful Alignment
Armor Class 19 Plate and Shield
Hit Points 85 (15d8 + 25)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +8, CON +5
Senses Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave: Boromir has advantage on saving throws against being frightened.

Horn of Gondor: Boromir can take a bonus action to use the Horn of Gondor, when they do this any creature they choose can hear it and is alerted to Boromir’s surroundings.

Actions

Multiattack. Boromir makes three melee attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

CountBless

Comments

Posts Quoted:
Reply
Clear All Quotes