Armor Class
19
Plate and Shield
Hit Points
85
(15d8 + 25)
Speed
30 ft.
STR
20
(+5)
DEX
16
(+3)
CON
14
(+2)
INT
12
(+1)
WIS
16
(+3)
CHA
10
(+0)
Saving Throws
STR +8, CON +5
Senses
Passive Perception 10
Languages
Common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Brave: Boromir has advantage on saving throws against being frightened.
Horn of Gondor: Boromir can take a bonus action to use the Horn of Gondor, when they do this any creature they choose can hear it and is alerted to Boromir’s surroundings.
Actions
Multiattack. Boromir makes three melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Reactions
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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