Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 14 Cloth
Hit Points 92 (10d20 + 10)
Speed 35 ft.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +4, WIS +5, CHA +4
Damage Resistances Cold
Senses Darkvision 80 feet, Passive Perception 10
Languages Common, Goblin Dwarven
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Eye Contact: If a creature of the opposite sex looks into Ursala's eyes, they must succeed a DC 14 Charisma check or be drawn into a hypnotic state of bliss and become paralyzed/charmed until the start of their next turn.

Spellcasting. Ursala is a 4th-level spellcaster. Her spellcasting ability is wisdom (spell save DC 13, +4 to hit with spell attacks). Ursala has following Dark Witch spells prepared:
Cantrips (at will): Fire Bolt +4 to hit, range 120 ft. 1 target, 8 (1d10) fire damage, Mind Sliver DC 13 wisdom saving throw. range 60 ft., 1 target (1d6 +4) Psychic damage. This continues for 2 rounds unless a successful throw is made. but also gets a -1d4 penalty on their next Saving Throw.
1st level (3 slots): Absorb Energy this spell stores energy from missed spells cast at Ursala. On her next hit it deals an extra 1d6 of damage. Must cast as a reaction to an attack spell.

Actions

Ursala gets 2 melee attacks or 1 ranged attack

Ursala's Bow. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target, 10(2d8 +1) Silvered slashing damage

Scalpel. Melee Weapon Attack+1 to hit, reach 5 ft., 1 target, 3(1d6 +2) slashing damage

Ursalas Bow. Ranged Weapon Attack: +6 to hit, range 30/200 ft., 1 target 12(3d6 +2) piercing damage

Reactions

Ursala uses Absorb Energy as a reaction to spell attacks

Description

A female hill dwarf

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