Medium Beast (Demon), Lawful Evil
Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 24)
Speed 60 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +5
Skills Perception +3, Stealth +4
Damage Vulnerabilities Cold
Damage Resistances Fire, Force
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Hell Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Hell Hound has advantage on an attack roll against a creature if at least one of the Hell Hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Enflame. When the Dire Hell Hound reaches 20 or fewer hit points it becomes surrounded by hellish flames, any creature entering or starting its turn adjacent to the Dire Hell Hound takes 17 (3d8) fire damage. This effect ends if it becomes unconscious or regains hit points above 20.

Actions

Multi-Attack. The Hell Hound has three bite attacks or on single fire breath

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 10 (1d10 + 5) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or become grappled.

Fire Breath (Recharge 5–6). The hound exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: ForestHill

platnate

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