Keen Hearing and Smell. The Hell Hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Hell Hound has advantage on an attack roll against a creature if at least one of the Hell Hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Enflame. When the Dire Hell Hound reaches 20 or fewer hit points it becomes surrounded by hellish flames, any creature entering or starting its turn adjacent to the Dire Hell Hound takes 17 (3d8) fire damage. This effect ends if it becomes unconscious or regains hit points above 20.
Multi-Attack. The Hell Hound has three bite attacks or on single fire breath
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 10 (1d10 + 5) fire damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or become grappled.
Fire Breath (Recharge 5–6). The hound exhales fire in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
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