Rally. All allies within hearing distance of the Bladesinger who can hear it are healed 10 hit points and all allies within 30 ft. that can hear it may take the Attack action as their reaction.
Fey Ancestry. The Bladesinger has advantage on saving throws against being charmed, and magic can’t put the Bladesinger to sleep.
Spellcasting. The Bladesinger is a level 7 spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +7 to hit with spell attacks). The Bladesinger has the following spells prepared:
Cantrips (at will): Fire Bolt, Message, Ray of Frost, and True Strike
1st level (4 slots): Ray of Sickness, Sleep, Thunderwave, Witch Bolt, Cure Wounds, Faerie Fire, and Healing Word
2nd level (3 slots): Heat Metal, Invisibility, Flame Blade, Spike Growth, Pass Without Trace, Misty Step, and Scorching Ray.
3rd level (3 slots): Conjure Animals, Lightning Arrow, Fireball, Lightning Bolt, Counterspell, and Tongues.
4th (1 slot): Conjure Woodland Beings, Fire Shield, Ice Storm, Phantasmal Killer
Multiattack. The Bladesinger makes 3 attacks, divided between Longsword and Longbow.
Longsword: Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d8 + 4) slashing damage.
Longbow. RangedWeapon Attack: +7 to hit, 150/600 1 target. Hit: 10 (2d8 + 4) piercing damage.
Parry. The Bladesinger adds 3 to its AC against one melee attack that would hit it. To do so, the Bladesinger must see the attacker and be wielding a melee weapon.
Description
Bladesingers are elite warriors and masterful leaders in the Elven military. Acting as leaders for attacks or commandos, the Bladesinger is a dangerous foe and is not to be taken lightly. As an elf, they naturally hate drow, but would prefer to talk than fight a party of adventurers. They are lightly armored but are rarely seen alone, if not with other elves, with animals.
Previous Versions
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11/24/2021 2:37:49 AM
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8/27/2022 8:40:25 PM
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