Large Construct, Neutral Good
Armor Class 12 (natural armor)
Hit Points 125 (20d12 + 100)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
5 (-3)
WIS
8 (-1)
CHA
5 (-3)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Common (can't speak)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Weapons. The golem's weapon attacks are magical.

Water Vulnerability. Whenever the golem is subjected to water/frost damage, it takes an extra 1d12 damage.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 5) bludgeoning damage.

Copper Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d8 + 5) slashing damage.

Description

It will be nice and sweet to you as long you are calm. If you frighten it, it will attack or if you hit it, it will attack. (for the foreseeable future) (this monster is usually a villages protector(s))

Previous Versions

Name Date Modified Views Adds Version Actions
8/28/2022 5:34:42 AM
1
0
5e
Coming Soon

Habitat: ForestGrasslandHillMountainUnderdark

DADMBOIISS

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