Small Construct (Gnome), Chaotic Evil
Armor Class 16
Hit Points 84 (8d10 + 20)
Speed
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
20 (+5)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws CON +6, WIS +3, CHA +1
Damage Resistances Slashing
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned
Senses Passive Perception 10
Languages Common, Gnomish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Unusual Nature. The autognome doesn’t require air, food, drink, or sleep.

 

Actions

Pull a Lever! Warlin Togglecrag pulls 2 random levers that cause a random thing to happen. Roll a d10 twice to determine the outcomes.

1-3 Summons 3 mechano spiders

4 (At the beginning of your next turn spikes erupt from the left half of the room if you are facing the platform) A red light turns on on the left side of the room if you are facing the platform

5 (At the beginning of your next turn fire erupts from the right half of the room if you are facing the platform) A red light turns on on the right side of the room if you are facing the platform.

6 A poisonous gas seeps into the room. Everyone who needs to breath must make a constitution saving throw (DC14) or be poisoned.

7 In the center of the room the floor opens in a 5 foot circle and a orange glowing ball rises up. The ball begins to pulse a red colour. (In 1d4+2 turns the ball explodes and deals 10d6 damage to everyone a 20 ft radius who does not pass a DC16 saving throw and take half if they succeed.)

8 The lever malfunctions and shoots steam into Warlin Togglecrag's face he takes 3d6 damage and the room becomes heavily obscured with steam.

9 - Summon 1d8+2 mechanical spider swarms

10 - Makes a strange whirring noise and then stops

AlexRhodes