Charge. If the centaur moves at least 30 feet straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Multiattack. The centaur makes Three attacks: Two with its pike and one with its hooves or two with its longbow.
Pike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (2d10 + 4) piercing damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Cold Breath (Recharge 5–6). Maxwell exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 28 (6d8) cold damage on a failed save, or half as much damage on a successful one.
Description
A once proud Hero now corrupted and twisted by the powers of the Iron Fae.
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