Fey Ancestry. Astrid has advantage on saving throws against being charmed, and magic can't put her to sleep.
Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, Astrid dreams after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, she gains the same benefit a human would from 8 hours of sleep.
Sunlight Sensitivity. Astrid has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight when she, the target of the attack, or whatever she is trying to perceive is in direct sunlight.
Drow Magic. Astrid knows the dancing lights cantrip. She can cast faerie fire once, and it recharges after a long rest. Charisma is her spellcasting ability for these spells.
Rage (3/Long Rest). As a bonus action, Astrid can enter a rage. While raging, Astrid gains the following effects: advantage on Strength checks and Strength saving throws, +2 to damage rolls, and resistance to bludgeoning, piercing, and slashing damage. The rage lasts 1 minute, until Astrid becomes incapacitated, or if she does not attack or receive damage for one turn.
Reckless Attack. Astrid can receive advantage on attack rolls made with Strength weapons during this turn. All attacks against Astrid also receive advantage until the start of his next turn.
Danger Sense. Astrid has advantage on Dexterity saving throws against effects she can see. Does not activate if she is blinded, deafened, or incapacitated.
Path of the Storm Herald. Astrid emanates a stormy, magical aura while she rage. The aura extends 10 feet from her in every direction, but not through total cover. The DC of any effects of her aura is 13. Her aura has an effect that activates when she enters her rage, and she can activate the effect again on each of her turns as a bonus action.
- Sea. When this effect is activated, you can choose one other creature you can see in your aura. The target must make a Dexterity saving throw. The target takes 1d6 lightning damage on a failed save, or half as much damage on a successful one.
Feat: Polearm Master.
- When Astrid takes the Attack action and attacks with her glaive, she can use a bonus action to make a melee attack with the opposite end of her weapon. The attack uses the same ability modifier as the primary attack. The weapon deals 1d4 bludgeoning damage plus the ability modifier.
- While Astrid is wielding her glaive, enemies provoke opportunity attacks when they enter Astrid's weapon range.
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: (1d10 + 3) slashing damage.
Handaxe x2. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 3) slashing damage.
Belaying Pin (Club). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4 + 3) bludgeoning damage.
Javelin x4. Ranged Weapon Attack: +5 to hit, range 30/120 ft., 1 target. Hit: (1d6 + 3) piercing damage.
Comments