Huge Celestial, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 119 (12d10 + 50)
Speed 15 ft.
STR
18 (+4)
DEX
11 (+0)
CON
20 (+5)
INT
8 (-1)
WIS
15 (+2)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Truesight 15 ft., Passive Perception 12
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blood Sense. The Blood Avatar has advantage on Wisdom (Perception) checks on targets that have taken damage.

Regeneration. The Blood Avatar regains 10 hit points at the start of its turn. If the Blood Avatar takes acid or radiant damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The Blood Avatar makes two attacks: each must be mwith a different hand.

Rapier. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.

Greatsword. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Description

An Avatar is an aspect or projection of a larger power. Avatars are powerful beings, and while most Avatars are benevolent, many are considered to be evil.

A hulking red-skinned monster with four arms, The Blood Avatar is a creature of war, a being whose only purpose was to unmake what had stood for centuries

Habitat: ArcticForestHillMountainSwampUnderdark

MobGoblinOfficial

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