Blood Sense. The Blood Avatar has advantage on Wisdom (Perception) checks on targets that have taken damage.
Regeneration. The Blood Avatar regains 10 hit points at the start of its turn. If the Blood Avatar takes acid or radiant damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The Blood Avatar makes two attacks: each must be mwith a different hand.
Rapier. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Greatsword. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Description
An Avatar is an aspect or projection of a larger power. Avatars are powerful beings, and while most Avatars are benevolent, many are considered to be evil.
A hulking red-skinned monster with four arms, The Blood Avatar is a creature of war, a being whose only purpose was to unmake what had stood for centuries
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