Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 Studded Leather
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Skills Perception +3, Stealth +6
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common and Black Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Fighting Style (Archery). +2 bonus to attack rolls you make with ranged weapons.

Specialized Ammunition. Once per turn the Uruk Bola thrower can use specialized ammunition when attacking with the Blowgun.

  • Paralysis Dart: DC 14 Constitution save. On a failed save the target creature is paralyzed for 1 minute. On success, no effect happens.
  • Poison Dart: DC 14 Constituion save. On a failed save the target creature is poisoned for 1 minute. On success, no effect happens.
  • Blinding Dart. DC 14 Constitution save. On a failed save the target creature is Blinded for 1 minute. On success, no effect happens.
  • Neurotoxin. DC 12 Wisdom save. On a failed save the target creature is trusted into an unstoppable frenzy for 1 minute. The only way to stop the frenzy is for the afflicted creature to be rendered unconscious or to succeed in the save. On success, no effect happens.
Actions

Multi-Attack. The Uruk Bola Thrower can perform one ranged and one melee attack. One with its Bola or Blowgun and one with its hunting knife.

Bola. Ranged Weapon Attack: +6 to hit, range 40/80 ft., one target. Hit: 8 (1d4 + 6) bludgeoning damage plus 7 (2d6) fire damage. If a target creature is hit by this attack it will become restrained.

  • Bola Health: 10 hit points. DC 20 strength check needed to break free of the bola's restraints.

Blowgun. Ranged Weapon Attack: +6 to hit, range 25/100 ft., one target. Hit: 1 piercing damage.

Serrated Hunting Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage. On a successful hit, the target creature must make a DC 12 Constitution saving throw or suffer from one level of bleed. Each level of bleed deals 1d4 damage. A DC 12 medicine check is required to close up a single bleed wound. On a success, nothing happens.

Reactions

Uruk Reflexes. The Uruk Archer takes half damage from ranged attacks.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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