Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Attacker. The sidekick gains a +3 bonus to all attack rolls.
Second Wind. The sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again. The sidekick can use this feature twice between rests starting at 20th level
Improved Critical. The sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.
Piercer. Increase Str. by 1, reroll one damage dice when you hit (piercing) and one additional damage dice in case of critical hit.
Extra Attack. The sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.
Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. 5 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Description
Bruce is the transformed form of Kendall via the little red vial.
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