Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Uruk Grip: The Uruk Defender can wield two-handed weapons, one-handed. Must use a shield in off-hand.
Unarmored Defence. The Uruk Defender AC is equal to 10 + Dex mod + Con + mod. this benefit can still be used with a shield.
Multi-Attack. The Uruk Defender can perform two weapon attacks.
Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 6) bludgeoning damage. The target creature must also succeed a DC 18 STR saving throw or they will also get shoved back 5 ft.
Poisoned Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 6) piercing damage. The target creature if hit must succeed a DC 12 Constitution saving throw or become poisoned for one minute. At the end of the afflicted creature's turn, it will take 1d4 poison damage.
War Cry (5-6 Recharge). The Uruk Defender will pound his shield like a drum and create a fearsome wailing noise. All allies within 30 ft. will gain 1d4 of inspiration for one round.
Stonewall: As a reaction, the Uruk Defender can add an additional +2 AC to an adjacent target within 5 ft.
Description
Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.
Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.
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