Medium Humanoid (Orc), Chaotic Evil
Armor Class 17 Uruk Half Plate
Hit Points 37 (5d8 + 15)
Speed 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +4
Skills Athletics +8, Intimidation +2
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common and Black Speech
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Action Surge (1/Short Rest). The Uruk Foot Soldier can push itself beyond its normal limits for a moment. On its turn, it can take one additional action. The Uruk Foot Soldier must finish a short or long rest before it can use it again.

Battle Master (3 Total). The Uruk Foot Soldiers' knowledge of battle tactics has been honed by hunting ferocious wild beasts. He will gain three d6 superiority dice to use for his special maneuvers. The DC saves for the maneuvers are 14.

  • Brace - When a creature the Uruk can see moves into the reach of the melee weapon he's wielding, he can use his reaction to expend one superiority die and make one attack against the creature, using that weapon. If the attack hits, add the superiority die to the weapon’s damage roll.
  • Bait and Switch - When the Uruk is within 5 feet of a creature on his turn, he can expend one superiority die and switch places with that creature, provided you spend at least 5 feet of movement and the creature is willing and isn’t incapacitated. This movement doesn’t provoke opportunity attacks.

    Roll the superiority die. Until the start of your next turn, you or the other creature (your choice) gains a bonus to AC equal to the number rolled.

  • Disarming Strike - When hitting a creature with a weapon attack, he can expend one superiority die to attempt to disarm the target, forcing it to drop one item of his choice that it’s holding. Add the superiority die to the attack’s damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.
Actions

Multi-Attack. The Uruk Foot Soldier can perform two attacks.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage.

Serrated Hunting Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) slashing damage. On a successful hit, the target creature must make a DC 12 Constitution saving throw or suffer from one level of bleed. Each level of bleed deals 1d4 damage. A DC 12 medicine check is required to close up a single bleed wound. On a success, nothing happens.

Serrated Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 9 (1d6 + 6) piercing damage. On a successful hit, the target creature must make a DC 12 Constitution saving throw or suffer from one level of bleed. Each level of bleed deals 1d4 damage. A DC 12 medicine check is required to close up a single bleed wound. On a success, nothing happens.

Bonus Actions

Rally Horn (4-5 Recharge). Upon blowing on the rally horn all allies in a 30 ft radius gain +2 to all attack rolls.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Uruk-hai (for short, Uruks) are brutal warriors of Middle-earth, and the strongest Orcs, who dwelt in Mordor and Isengard.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

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