Small Construct, Unaligned
Armor Class 13
Hit Points 19 (3d6 + 9)
Speed 10 ft., Fly 90 ft.
STR
10 (+0)
DEX
17 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Skills Perception +4, Stealth +5
Damage Vulnerabilities Lightning
Damage Immunities Poison
Senses Darkvision 60 ft. , Passive Perception 14
Languages understands gnomish but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the clockwork is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target. 

Flyby. The clockwork doesn't provoke opportunity attacks when it flies out of an enemy's reach. 

Magic Resistance. The clockwork has advantage on saving throws against spells and other magical effects. 

Unusual Nature. The clockwork doesn't require air, food, drink, or sleep. 

Actions

Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 slashing damage plus 3 (1d6) thunder damage.  

blakejohnson217

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