Radiant Consumption (1/Long Rest). Astrid can use her action to unleash the divine energy within herself, causing a searing light to radiate from her, pour out of her eyes and mouth, and threaten to char her. Astrid's transformation lasts for 1 minute or until she end it as a bonus action. During it, Astrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of her turns, she and each creature within 10 feet of her take 4 radiant damage. In addition, once on each of her turns, she can deal 4 extra radiant damage to one target when she deals damage to it with an attack or a spell.
Healing Hands (1/Long Rest). As an action, Astris can touch a creature and cause it to regain 4 hit points.
Bardic Inspiration (4/Long Rest). Using a bonus action, Astrid can inspire a creature within 60 feet. Once within the next 10 minutes, that creature can add a d6 to one ability check, attack roll, or saving throw. The creature must decide to use the inspiration before the roll is determined a fail or success.
Combat Inspiration. A creature that has a Bardic Inspiration die can roll the die and add it to a weapon's damage roll. A creature can instead use its Bardic Inspiration die to use its reaction and increase its AC by the number rolled when an enemy attacks the creature.
Feat: Resilient.
- Astrid's Wisdom score is increased by 1 (included in the stats).
- Astrid is proficient in Wisdom saving throws (included in the stats).
Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Astrid has the following Bard spells prepared:
Cantrips (at will): Dancing Lights, Light, Message, Vicious Mockery
1st level (4 slots): Charm Person, Healing Word, Hideous Laughter, Silent Image 2nd level (3 slots): Heat Metal, Magic Mouth, Suggestion
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + 3) piercing damage.
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