Medium Humanoid, Chaotic Good
Armor Class 18 Breastplate, Shield
Hit Points 41 (4d8 + 16)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +5, WIS +4, CHA +6
Damage Resistances Necrotic, Radiant
Senses Darkvision 60 ft., Passive Perception 12
Languages Celestial, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Radiant Consumption (1/Long Rest). Astrid can use her action to unleash the divine energy within herself, causing a searing light to radiate from her, pour out of her eyes and mouth, and threaten to char her. Astrid's transformation lasts for 1 minute or until she end it as a bonus action. During it, Astrid sheds bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of her turns, she and each creature within 10 feet of her take 4 radiant damage. In addition, once on each of her turns, she can deal 4 extra radiant damage to one target when she deals damage to it with an attack or a spell.

Healing Hands (1/Long Rest). As an action, Astris can touch a creature and cause it to regain 4 hit points.

Bardic Inspiration (4/Long Rest). Using a bonus action, Astrid can inspire a creature within 60 feet. Once within the next 10 minutes, that creature can add a d6 to one ability check, attack roll, or saving throw. The creature must decide to use the inspiration before the roll is determined a fail or success.

Combat Inspiration. A creature that has a Bardic Inspiration die can roll the die and add it to a weapon's damage roll. A creature can instead use its Bardic Inspiration die to use its reaction and increase its AC by the number rolled when an enemy attacks the creature.

Feat: Resilient.

  • Astrid's Wisdom score is increased by 1 (included in the stats).
  • Astrid is proficient in Wisdom saving throws (included in the stats).

Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Astrid has the following Bard spells prepared:
Cantrips (at will): Dancing Lights, Light, Message, Vicious Mockery
1st level (4 slots): Charm Person, Healing Word, Hideous Laughter, Silent Image        2nd level (3 slots): Heat Metal, Magic Mouth, Suggestion

Actions

Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d8 + 3) piercing damage. 

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