Fire Aura. At the start of each of the wolf's turns, each creature within 5 feet of it takes (1d4) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Fire Breath (Recharge 5–6). The wolf exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Description
The Arcane Fire Wolf is a medium-sized beast with a coat of deep red and orange fur that flickers and dances like flames. Its eyes glow with an intense, fiery light, and heat radiates from its body. These creatures are the result of unethical magical experiments, where ordinary wolves were imbued with arcane fire. They are often found in the vicinity of old, abandoned magical laboratories, their presence a haunting reminder of the past. Despite their fearsome appearance and abilities, they retain much of their natural wolf behavior and can form packs with their own kind.
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