Medium Celestial
Armor Class 16 Chain Mail
Hit Points 93 (11d8 + 44)
Speed 30 ft., Fly 120 ft.
STR
18 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
15 (+2)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws WIS +8, CHA +7
Skills Insight +8, Perception +8
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 18
Languages All, Telepathy
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Angelic Weapons. The valkyrie's weapon attacks are magical. When the valkyrie hits with any weapon, the weapon deals an extra 13 (2d12) radiant damage (included in the attack). Whenever the valkyrie throws a spear, another instantly appears in its hand.

Flyby. The valkyrie doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance. the valkyrie has advantage on saving throws against spells and other magical effects.

Spellcasting. The valkyrie's spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The valkyrie can innately cast the following spells, requiring only verbal components:
At will: Compelled Duel, Detect Evil and Good, Spare the Dying
1/day each: Commune, Clairvoyance, Divination

Actions

Multiattack. The valkyrie makes two attacks with its spear.

Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (2d12) radiant damage or 7 (1d8 + 3) piercing damage plus 13 (2d12) radiant damage if used with two hands to make a melee attack.

Action Ranged Attack. Ranged Weapon Attack: +7 to hit, range 120/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 13 (2d12) radiant damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Teddy