Ephemeral. The Lesser Wisp can't wear or carry anything.
Incorporeal Movement. The Lesser Wisp can move through other creatures as if they were difficult terrain.
Variable Illumination. The Lesser Wisp sheds bright light in a 5- to 10-foot radius and dim light for an additional number of feet equal to the chosen radius. The Lesser Wisp can alter the radius as a bonus action.
Wisp Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d6) lightning damage.
Essence Anchor. As an action, when the Lesser Wisp is within the space of another creature it can follow the target. Whilst doing so the Lesser Wisp's speed becomes 0, it can‘t benefit from any bonus to its speed and it moves with the target. The Lesser Wisp can dismiss this action at any time. Whilst anchored to a target in this way the Lesser Wisp can perform the following action:
Essence Siphon. As an action, the Lesser Wisp can target one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or have part of their life essence siphoned. On a fail, the target suffers 7 (2d6) necrotic damage, the Lesser Wisp is healed for this amount and if it is following an ally target via "Essence Anchor" the target will receive half of the damage dealt as healing (rounded down).
Ethereal Passage. As a bonus action, the Lesser Wisp can enter the Ethereal Plane or vice versa. Whilst in the Ethereal Plane it is visible* but cannot affect or be affected by anything on the Material Plane. *Whilst in the Ethereal Plane it appears as a speck of light similar to a firefly.
Protection of the Wisp. As a reaction, when a creature the Lesser Wisp is following via "Essence Anchor" is attacked by a creature within 5ft, the Lesser Wisp can harass the attacker causing disadvantage on the attack.
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