Legendary Resistance (3/Day). If the beast fails a saving throw, it can choose to succeed instead 3 times then if it fails it fails.
Multiattack. The beast can use its Frightful Presence. It then makes one attacks: one with its bite or one with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Frightful Presence. Each creature of the beasts choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Lightning Breath (Recharge 5–6). The beast exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
It hesitates when recognises a Llaisier in a subconscious thought that the Llaisiser can help them.
If the beast is attacked, it makes it more angry and can choose to attack
If you don't move it will think you're dead and attempt to eat you
The beast can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The beast makes a Wisdom (Perception) check.
Tail Attack. The beast makes a tail attack.
Wing Attack (Costs 2 Actions). The beast beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The beast can then fly up to half its flying speed.
Deceive: The beast makes a Charisma (Deception} check
If succeeds the beast gets an extra attack whereas the other gets a disadvantage for 5 minutes
Description
Mixture of different blue scales; light, dark, shiny, dull
Black eyes with a fleck of bright blue
Sharp claws
2x larger of an ordinary blue drgaon
Lair and Lair Actions
Lair is in a dark wet cave, surrounded by Skeltons, animals and bodies from their huntings.
Surrounded with gold, jewellery and clothes.
Has only one entrance and many tunnels and traps.
Comments