Spellcasting. The [ajvcsabcajvj] is a 20846-level spellcaster. Its spellcasting ability is [1000] (spell save DC 34, +34 to hit with spell attacks).
Vorpal Slash. Melee Weapon Attack: +20 to hit, reach 5 ft., up to 3 targets. Hit: 1 (4d20+ 5) [slashing,necrotic] damage. Sword Throw. Ranged Weapon Attack: +20 to hit, range 20/37 ft., up to 2 targets. Hit: 1 (4d20 + 7) [slashing,necrotic] damage.
Enter the description for how bonus actions work for your monster here.
no. says no and ignores all damage
but it requires a nat 20
Gaze of malevolence (Costs 1 Action).
One time per 7 turns it can gaze at an opponent. That player must do a wisdom saving throw or take 2d20 necrotic damage halved on a success.
Lava Floor (Costs 1 Actions).
Askillioth stabs his sword into the ground. 20 ft around the fissure is lava until dispelled any player in the 20ft circle takes 4d8 fire damage.
Description
A towering colossus, Askillioth is wrapped in shadow and hate. Made for only one purpose, to kill ALL gods.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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