Medium Humanoid, Any Alignment
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +2, WIS +3
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The sorcerer is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The sorcerer knows the following spells from the sorcerer’s spell list:

Cantrips (at will): light, mage hand, shocking grasp

1st Level (4 slots): thunderwave, magic missile

2nd Level (3 slots): shatter, misty step

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.

Bonus Actions

Tempestuous Magic. As a bonus action, the sorcerer causes whirling gusts of elemental air to briefly surround them, immediately before or after casting a spell of 1st level or higher, allowing them to fly up to 10 feet without provoking opportunity attacks.

Monster Tags: NPC

Goblin_Forge

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