Spellcasting. The sorcerer is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The sorcerer knows the following spells from the sorcerer’s spell list:
Cantrips (at will): light, mage hand, shocking grasp
1st Level (4 slots): thunderwave, magic missile
2nd Level (3 slots): shatter, misty step
Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 3 (1d8 - 1) bludgeoning damage.
Tempestuous Magic. As a bonus action, the sorcerer causes whirling gusts of elemental air to briefly surround them, immediately before or after casting a spell of 1st level or higher, allowing them to fly up to 10 feet without provoking opportunity attacks.
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