Chieftain's Resolve - The chieftain has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Multi Attack. The Chieftain makes three axe or javelin attacks
Maul. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage
Two Handed Mastery. As a reaction, if wielding a two handed weapon, force an enemy to reroll an attack against itself or an ally within 5 feet.
Enter the description for how legendary actions work for your monster here.
Call to Action. Up to three allied gnolls within 120 feet of the chieftain that can hear it can each use their reaction to make one weapon attack.
Follow up. The Chieftain makes an attack against an enemy within 5ft.
Combat Move. The Chieftain moves up to 10 feet without provoking attacks of opportunity.
Description
The leader of the White Fang Gnolls, Barbed Fang has taken command through murder, mayhem and intimidation. She has since escalated the clan's attacks on the outlying farms, and brought in multiple prisoners for regular feasts timed to the changing of moons. She is ruthless and leaves no foe moving when she walks away from a fight.
Comments