Medium Humanoid, Neutral Evil
Armor Class 15 studded leather
Hit Points 32 (5d8 + 10)
Speed
STR
10 (+0)
DEX
15 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
11 (+0)
CHA
14 (+2)
Skills Arcana +6, Insight +3, Religion +3
Senses Passive Perception 10
Languages Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Fey Anscestry. Ossyth has advantage on saving throws against being Charmed, and magic can’t put him to sleep.

Life From Death.  [monster name] recovers 10 hit points whenever a creature is reduced to 0 hp within 30 feet of him. If he is at full health he gains 5 temporary hit points instead.

Reaper. When Ossith makes a Chill Touch attack, he can target two creatures within range and within 5 feet of each other.

Actions

Command Skeletons (Recharge 5-6). Ossyth points at a creature he can see within 60 ft. Each skeleton under his control can spend its reaction to move up to its speed toward the target and make a weapon attack against it.

Raise Skeletons (Recharge 5-6).  Ossyth creates 2 skeletons occupying spaces within 30 ft of him.

Chill Touch. Ranged Spell Attack: +6 to hit, range 120 ft., 1 target. Hit: 4 (1d8) necrotic damage and the target can't regain hit points until the start of Ossyth's next turn.

Description

Ossyth is an Elf Necromancer serving the powerful entity called the Soul Collector. He is the guardian of the Soul Pits and loves the sound of his own voice.

Burrlee