Large Construct, Any Alignment
Armor Class 16 (natural armor)
Hit Points 93 (11d10 + 33)
Speed 0 ft.
STR
6 (-2)
DEX
4 (-3)
CON
16 (+3)
INT
3 (-4)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws CON +5
Skills Perception +5
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Poison
Condition Immunities Poisoned, Prone
Senses Blindsight 10 ft. (sonar), Passive Perception 9
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Death Flash. When the bomb drone dies, nonmagical light flashes out from it in a 10-foot radius. Any creature in that area and able to see the bright light must succeed on a DC 12 Constitution saving throw or take  7 (2d6) Radiant damage.

Not of Nature. The turret doesn’t require air, food, drink, or sleep.

Networking. The sight of other constructs on the network share vision with this construct

Actions

AZ-B-11-20 Ray. The Turret uses a random magical eye ray, choosing a target that it can see within 60 feet of it.

1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of the turret's next turn.

2. Fear Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

3. Searing Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 24 (6d4) radiant damage on a failed save, or half as much damage on a successful one.

4. Force Ballista. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 16 (4d8) force damage.

GirlNamedFate

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