God of Destruction. Behemoth may call blast forth gigaflame upon the battlefield with and impact radius of 40 feet. 2d6 if opponent fails, +20 fire damage.
Spellcasting. The [Behemoth, God of Destruction] is a 5-level spellcaster. Its spellcasting ability is [30] (spell save DC 2, +6 to hit with spell attacks). The [Behemoth, God of Destruction] has following [sorcerer] spells prepared:
Cantrips (at will): [Thunderclap], [Clairvoyance]
1st level (2 slots): [void], [fire bolt]
Rotten Claws. Melee Weapon Attack: +2 to hit, reach 8 ft., 3 target. Hit: 10 (2d6 + 1) [necrotic] damage.
Fire Breath. RangedWeapon Attack: +3 to hit, range 3/10 ft., 4 target. Hit: 8 (2d8 + 2) [fire] damage.
Persecute. Psychic Attack: +2 to hit, range 2/8 ft., 1 target. Hit: 6 (2d6 + 4) [psychic] damage.
Tailwhip. Unarmed Melee Attack: +1 to hit, reach 12 ft., area attack. Hit: 10 (2d6 + 2) [bludgeoning] damage.
Rotten Claws. Melee Weapon Attack: +2 to hit, reach 8 ft., 3 target. Hit: 10 (2d6 + 1) [necrotic] damage.
Fire Breath. RangedWeapon Attack: +3 to hit, range 3/10 ft., 4 target. Hit: 8 (2d8 + 2) [fire] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Behemoth is the ancient God of Destruction born of Ultimus and Vespia. He is a culmination of their hatred towards creation and the creator Aviro.
Unlike his father Ultimus who seeks to control all the mortal souls of the material realm, and his mother who seeks to birth children to replace the old gods and rule heaven, Behemoth simply wishes to play his role in ending the cycle and enjoying the bloodshed and horror that comes with it.
He is a malfested God banished from entering the heavens, and thus has chosen to possess Bellaroth to do so, her demigod offspring bringing about his will.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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