Medium Undead, Neutral Evil
Armor Class 10 (studded leather)
Hit Points 37 (6d8 + 11)
Speed 25 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Aura of Fortitude. Zombies within 10 feet of the Zombie Commander have advantage on Constitution saving throws.

Actions

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Zombie Commanders rise from the corpses of accomplished generals and captains, those who have led soldiers as their profession. When they return in Undeath, they have a knack for unifying their fellow cadavers.

Habitat: UnderdarkUrban

ThreeBugs

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