Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
- At will: mage armor(self only), detect magic
Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following warlock spells prepared:
Cantrips (at will): minor illusion, eldritch blast, mage hand, true strike
1st-5th level (2 5th level slots): faerie fire, sleep, command, charm person, calm emotions, phantasmal force, counterspell, blink, plant growth, dominate person
Sickle. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Fey Presence (1/day). The warlock can call upon the beguiling and fearsome presence of the fey to cause each creature in a 10-foot cube originating to make a Wisdom saving DC 14. The creatures that fail their saving throws are all charmed orfrightened by the warlock. Creatures charmed orfrightened this way can repeat their saving throw at the end of each of their turns.
Misty Escape. as a reaction to taking damage, the warlock can use their reaction to turn invisible and teleport up to 60 feet to an unoccupied space they can see. They remain invisible until the start of their next turn or until they attack or cast a spell.
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