Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
13 (+1)
Skills Medicine +7, Persuasion +3, Religion +5
Senses Passive Perception 13
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The healer is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The healer has the following cleric spells prepared:

Cantrips (at will): light, mending, thaumaturgy

1st level (4 slots): cure wounds, guiding bolt, create or destroy water

2nd level (3 slots): lesser restoration, gentle repose

3rd level (2 slots): dispel magic, spirit guardians

Actions

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage.

Bonus Actions

Healer's Balm (5/day). As a bonus action, the healer can touch one creature use up to 2 charges of the Healer's Balm. For each charge, the target regains3 (1d6) hit points plus 1 temporary hit point. 

Monster Tags: NPC

Habitat: Urban

Goblin_Forge

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