Medium Aberration, Neutral
Armor Class 9
Hit Points 67 (9d8 + 27)
Speed 40 ft.
STR
10 (+0)
DEX
8 (-1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The aberration makes two tendril attacks.

Tendril. Melee Weapon Attack: +2 to hit, reach 15 ft., one creature. Hit: 17 (5d6)bludgeoning damage. On a hit, the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed.I f the target is killed by this damage, it is reeled in and consumed by the aberration. 

Goblin_Forge

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