Armor Class
9
Hit Points
67
(9d8 + 27)
Speed
40 ft.
STR
10
(+0)
DEX
8
(-1)
CON
16
(+3)
INT
3
(-4)
WIS
10
(+0)
CHA
6
(-2)
Condition Immunities
Prone
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Multiattack. The aberration makes two tendril attacks.
Tendril. Melee Weapon Attack: +2 to hit, reach 15 ft., one creature. Hit: 17 (5d6)bludgeoning damage. On a hit, the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed.I f the target is killed by this damage, it is reeled in and consumed by the aberration.
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