Tiny Undead, Chaotic Evil
Armor Class 19
Hit Points 22 (9d4)
Speed 50 ft.
STR
1 (-5)
DEX
28 (+9)
CON
10 (+0)
INT
13 (+1)
WIS
14 (+2)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Fade to Shadows. The moth is effectively invisible when in darkness. Creatures with dark vision can see the moth when they are within 5 feet of it when in darkness. 

Actions

Necrotic Needle. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage.

Bonus Actions

Consume Life. As a bonus action, the moth can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the moth regains 10 (3d6) hit points.

Goblin_Forge

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