Armor Class
19
Hit Points
22
(9d4)
Speed
50 ft.
STR
1
(-5)
DEX
28
(+9)
CON
10
(+0)
INT
13
(+1)
WIS
14
(+2)
CHA
11
(+0)
Damage Resistances
Acid, Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 120 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Fade to Shadows. The moth is effectively invisible when in darkness. Creatures with dark vision can see the moth when they are within 5 feet of it when in darkness.
Actions
Necrotic Needle. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) necrotic damage.
Bonus Actions
Consume Life. As a bonus action, the moth can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the moth regains 10 (3d6) hit points.
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