Armor Class
16
(natural armor)
Hit Points
93
(11d10 + 33)
Speed
10 ft., fly 30 ft.
STR
19
(+4)
DEX
10
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
11
(+0)
CHA
5
(-3)
Skills
Perception +4
Damage Resistances
Necrotic, Psychic
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Sense Magic. The aberration senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack. The aberration makes two tentacle attacks or one tentacle attack and one psionic eye attack.
Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the aberration can't use its tentacles on another target.
Psionic Eye. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) psychic damage.
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