Armor Class
11
Hit Points
52
(8d10 + 8)
Speed
10 ft., fly 30 ft.
STR
17
(+3)
DEX
13
(+1)
CON
13
(+1)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +4, Stealth +5
Senses
Darkvision 60 ft., Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius cloud of ink extends all around the octopus. The area is heavily obscured for 1 minute, although a significant wind can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Psionic Eye. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) psychic damage.
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