Medium Beast, Chaotic Good
Armor Class 14 (natural armor)
Hit Points 32 (2d8 + 2)
Speed 40 ft.
STR
13 (+1)
DEX
8 (-1)
CON
11 (+0)
INT
2 (-4)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws CON +2
Damage Vulnerabilities Cold
Damage Resistances Fire
Damage Immunities Poison
Condition Immunities Stunned
Senses Tremorsense uses fog around to sense foes for 15ft, Passive Perception 11
Languages Halfling --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the bapycara moves at least 20 feet straight toward a target and then hits it with a face attack on the same turn, the target takes a extra (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked back.

Relentless. If the bapycara takes 7 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

 

Actions

Headbutt. Melee Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 4) bludgeoning damage.

Hot Spring. Ranged Attack: +7 to hit, reach 10 ft., one target, those in 5ft radius must succeed a DEX saving throw of 13 or receive mild burns (1d8+3). Hit: 8 (2d8+3) scalding damage.

Head leans back and releases a blast of boiling water in a straight line arc.

Bite. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 3 piercing damage.

Reactions

React. When one of the following is suggested as a bonus action by the Beastmaster, the creature is able to perform the action. This instruction lasts for three rounds before needing to be repeated, but can only be used once when it is relevent to do so.

Actions are: Dash, Disengage, Dodge, Grapple, Help, Hide, Search, Shove

Description

Beastmaster - 7th Level: Attacks are magical

Previous Versions

Name Date Modified Views Adds Version Actions
11/19/2020 5:10:44 PM
41
1
1.0
Coming Soon
8/30/2022 8:08:38 PM
23
2
--
Coming Soon

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillSwampUnderwater

nxutical

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