Armor Class
15
Natural Armour
Hit Points
18
(4d6 + 4)
Speed
30 ft., Burrow 10 ft. Rarely burrows during combat, it's usually for camouflage
STR
8
(-1)
DEX
15
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
14
(+2)
CHA
7
(-2)
Skills
Deception +5
Senses
Blindsight 50ft, Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance.The creature has advantage on saving throws against spells and other magical effects.
Actions
Crystal Catalyst. The creature can use Gem Spit 3 (1d4+1) times this turn.
Jagged Shell. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) piercing damage.
Gem Spit. Ranged Weapon Attack: +2 to hit, range 30/60 ft., one target. Hit: 4 (1d4 +2) piercing damage.
Description
Crystalitters are small grey creatures who form a shell of sorts from a type of gemstone. These crystal carapaces are usually made of the most common gem or crystal by the monsters birthplace, and are usually fully constructed within 6 weeks of birth.
Lair and Lair Actions
Comments