Medium Humanoid (Half-Elf), Neutral Good
Armor Class 18 Scale Mail, Shield
Hit Points 34 (4d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws WIS +6, CHA +6
Skills Arcana +8, History +8, Insight +6, Investigation +6, Medicine +6, Perception +6, Persuasion +6, Religion +6
Senses Darkvision 60 ft., Passive Perception 21
Languages Common, Draconic, Dwarvish, Elvish, Goblin, Orc, Undercommon
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fey Ancestry. Astrid has advantage on saving throws against being charmed, and magic can't put her to sleep.

Channel Divinity (1/Short Rest):

  • Turn Undead. As an action, Astrid can force all undead within 30 feet to make a Wisdom saving throw. On a failure, a creature is turned for 1 minute or until it takes damage. A turned creature must use the dash action to move as far away from Astrid as possible. If it cannot move, it takes the Dodge action. The undead affected by this also cannot take reactions.
  • Knowledge of the Ages. As an action, Astrid can gain proficiency in one skill or tool for 10 minutes.

Feat: Observant.

  • Astrid's Intelligence score is increased by 1 (included in the stats).
  • If Astrid can see a creature's mouth while it is speaking a language she can understand, she can interpret what it is saying by reading its lips.
  • Astrid gains a +5 bonus to her passive Wisdom (Perception) and passive Intelligence (Investigation) scores.

Spellcasting. Astrid is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). Astrid has the following Cleric spells prepared:
Cantrips (at will): Guidance, Resistance, Sacred Flame, Thaumaturgy
1st level (4 slots): Command, Cure Wounds, Detect Evil and Good, Detect Magic, Detect Poison and Disease, Identify, Sanctuary                                                                2nd level (3 slots): Augury, Enhance Ability, Hold Person, Spiritual Weapon, Suggestion

Actions

Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) bludgeoning damage. 

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: (1d8 + 2) piercing damage.

Previous Versions

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