Medium Fiend (Devil, Shapechanger), Neutral
Armor Class 15 (natural armor)
Hit Points 97 (12d12 + 18)
Speed 60 ft., fly 30 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws CHA +11
Skills Stealth +5
Damage Immunities Acid
Condition Immunities Charmed, Prone
Senses Darkvision 60 ft., Passive Perception 11
Languages Abyssal, Common, Draconic --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Adhesive (Fiend Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Claw (Fiend Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Charm. One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.

Mythic Actions

 

Spiritual Restoration: When Alissa drops to 0 HP, she draws upon the power of all the souls that make up her own soul, fully healing and summoning 2 Lust Mimics to aid her in combat.

Forceful Grab (Costs 3 Actions): The Corrupter can chose one creature 60 ft in sight and make it fall prone and 2d8 Bludgeoning damage, this counts as a bonus action when used.

Numbing Claws (Costs 1 Action): Sora Kell makes two attacks with her claws. If both attacks hit the same creature, it takes an extra 12 (4d6) poison damage and must succeed on a DC 18 Constitution saving throw or become paralyzed until the start of her next turn.

Description

Unusual Nature. Alissa doesn’t require air, food, drink, or sleep.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2022 2:36:19 AM
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4
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Coming Soon

Monster Tags: DemonShapechangerhumanoid

Habitat: UnderdarkUrban

PrimeOsiris

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