Armor Class
16
Medium Armor
Hit Points
31
(5d8 + 5)
Speed
30 ft.
STR
14
(+2)
DEX
15
(+2)
CON
13
(+1)
INT
12
(+1)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
STR +4, DEX +4
Skills
Athletics +4, Perception +3
Senses
Passive Perception 13
Languages
Any two languages common to the area
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Antimagic Defense. Spell attack rolls against the Spearman have disadvantage
Pack Tactics. The Spearman has advantage on an Attack roll against a creature if at least one of the spearman’s allies is within 5 ft. of the creature and the ally isn't Incapacitated.
Actions
Naginata. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (1d10 + 2) Slashing damage.
Tachi. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) Slashing damage.
Tanto. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage.
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