Medium Humanoid, Any Alignment
Armor Class 16 Medium Armor
Hit Points 31 (5d8 + 5)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws STR +4, DEX +4
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Any two languages common to the area
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Defense. Spell attack rolls against the Spearman have disadvantage

Pack Tactics. The Spearman has advantage on an Attack roll against a creature if at least one of the spearman’s allies is within 5 ft. of the creature and the ally isn't Incapacitated.

Actions

Naginata. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 8 (1d10 + 2) Slashing damage. 

Tachi. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 2) Slashing damage. 

Tanto. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) Slashing damage. 

Quinin

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